Friday 20 August 2004

Merge Or Die

The lesson of our project management training seemed to be this: if two other projects merge into one, you'd better find some other project to merge with too, if you want to win. There were some tiny and shallow lessons in time, resource and budget management, but hardly enough to qualify as informative.

The one interesting part of the game was "risk" cards, whose effect was delayed until the next time a player landed on a risk square. I would have liked to see some kind of risk payoff system, where a project leader could take some risk on purpose and have some kind of positive effect at a later date. As it was, only negative risks were possible.

Mokalus of Borg

PS - It was a bit of fun, too.
PPS - And it let me take a 90 minute break from work.

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