Tuesday 30 September 2008

Spore in Space means endless death

Deb and I have hit a bit of a wall with Spore. Up until the Space stage, it was easy-going, which was fine. Though we don't expect it to remain like that forever, there's a slight problem with combat and enemy raids. Deb made an enemy out of another empire because they demanded more money in tribute than she had in total. Now they raid her colonies and she spends a few lives fighting them off each time. The nanosecond she leaves orbit, they attack again, leaving her no option but to fight, die, fight, die, fight and barely win, rebuild the colony and start over with the next attack. We tried to ignore the distress calls long enough to make some money to stop the war, but it turns out our puny tribute was unacceptable (though they did take it, they didn't stop fighting). As a result of this extreme turn-about from "lots of fun" to "infuriating overpowering and death", Deb has refused to play further until EA fixes the game. Surely it is not the intended function to have your colonies raided non-stop and die in combat over and over, right?

Mokalus of Borg

PS - The problem is not so much the combat, but the relentless repeating of combat.
PPS - The best advice we've found so far is "don't make that kind of enemy.

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